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python tkinter实现连连看游戏

【字号: 日期:2022-07-05 11:20:22浏览:4作者:猪猪

需要自己添加图片素材呦

python tkinter实现连连看游戏

运行效果:

python tkinter实现连连看游戏

完整代码

#!/usr/bin/env python# -*- coding: utf-8 -*-# @Date : 2017-10-02 15:19:24# @Author : Salamander(1906747819@qq.com)# @Link : http://51lucy.comimport os, randomimport tkinter as tkimport tkinter.messageboxfrom PIL import Image, ImageTkclass MainWindow():__gameTitle = '连连看游戏'__windowWidth = 700__windowHeigth = 500__icons = []__gameSize = 10 # 游戏尺寸__iconKind = __gameSize * __gameSize / 4 # 小图片种类数量__iconWidth = 40__iconHeight = 40__map = [] # 游戏地图__delta = 25__isFirst = True__isGameStart = False__formerPoint = NoneEMPTY = -1NONE_LINK = 0STRAIGHT_LINK = 1ONE_CORNER_LINK = 2TWO_CORNER_LINK = 3def __init__(self):self.root = tk.Tk()self.root.title(self.__gameTitle)self.centerWindow(self.__windowWidth, self.__windowHeigth)self.root.minsize(460, 460)self.__addComponets()self.extractSmallIconList()self.root.mainloop()def __addComponets(self):self.menubar = tk.Menu(self.root, bg='lightgrey', fg='black')self.file_menu = tk.Menu(self.menubar, tearoff=0, bg='lightgrey', fg='black')self.file_menu.add_command(label='新游戏', command=self.file_new, accelerator='Ctrl+N')self.menubar.add_cascade(label='游戏', menu=self.file_menu)self.root.configure(menu=self.menubar)self.canvas = tk.Canvas(self.root, bg = ’white’, width = 450, height = 450)self.canvas.pack(side=tk.TOP, pady = 5)self.canvas.bind(’<Button-1>’, self.clickCanvas) def centerWindow(self, width, height): screenwidth = self.root.winfo_screenwidth() screenheight = self.root.winfo_screenheight() size = ’%dx%d+%d+%d’ % (width, height, (screenwidth - width)/2, (screenheight - height)/2) self.root.geometry(size)def file_new(self, event=None):self.iniMap()self.drawMap()self.__isGameStart = Truedef clickCanvas(self, event):if self.__isGameStart:point = self.getInnerPoint(Point(event.x, event.y))# 有效点击坐标if point.isUserful() and not self.isEmptyInMap(point):if self.__isFirst:self.drawSelectedArea(point)self.__isFirst= Falseself.__formerPoint = pointelse:if self.__formerPoint.isEqual(point):self.__isFirst = Trueself.canvas.delete('rectRedOne')else:linkType = self.getLinkType(self.__formerPoint, point)if linkType[’type’] != self.NONE_LINK:# TODO Animationself.ClearLinkedBlocks(self.__formerPoint, point)self.canvas.delete('rectRedOne')self.__isFirst = Trueif self.isGameEnd():tk.messagebox.showinfo('You Win!', 'Tip')self.__isGameStart = Falseelse:self.__formerPoint = pointself.canvas.delete('rectRedOne')self.drawSelectedArea(point)# 判断游戏是否结束def isGameEnd(self):for y in range(0, self.__gameSize):for x in range(0, self.__gameSize):if self.__map[y][x] != self.EMPTY:return Falsereturn True’’’提取小头像数组’’’def extractSmallIconList(self):imageSouce = Image.open(r’imagesNARUTO.png’)for index in range(0, int(self.__iconKind)):region = imageSouce.crop((self.__iconWidth * index, 0, self.__iconWidth * index + self.__iconWidth - 1, self.__iconHeight - 1))self.__icons.append(ImageTk.PhotoImage(region))’’’初始化地图 存值为0-24’’’def iniMap(self):self.__map = [] # 重置地图tmpRecords = []records = []for i in range(0, int(self.__iconKind)):for j in range(0, 4):tmpRecords.append(i)total = self.__gameSize * self.__gameSizefor x in range(0, total):index = random.randint(0, total - x - 1)records.append(tmpRecords[index])del tmpRecords[index]# 一维数组转为二维,y为高维度for y in range(0, self.__gameSize):for x in range(0, self.__gameSize):if x == 0:self.__map.append([])self.__map[y].append(records[x + y * self.__gameSize])’’’根据地图绘制图像’’’def drawMap(self):self.canvas.delete('all')for y in range(0, self.__gameSize):for x in range(0, self.__gameSize):point = self.getOuterLeftTopPoint(Point(x, y))im = self.canvas.create_image((point.x, point.y), image=self.__icons[self.__map[y][x]], anchor=’nw’, tags = ’im%d%d’ % (x, y))’’’获取内部坐标对应矩形左上角顶点坐标’’’def getOuterLeftTopPoint(self, point):return Point(self.getX(point.x), self.getY(point.y))’’’获取内部坐标对应矩形中心坐标’’’def getOuterCenterPoint(self, point):return Point(self.getX(point.x) + int(self.__iconWidth / 2), self.getY(point.y) + int(self.__iconHeight / 2))def getX(self, x):return x * self.__iconWidth + self.__deltadef getY(self, y):return y * self.__iconHeight + self.__delta’’’获取内部坐标’’’def getInnerPoint(self, point):x = -1y = -1for i in range(0, self.__gameSize):x1 = self.getX(i)x2 = self.getX(i + 1)if point.x >= x1 and point.x < x2:x = ifor j in range(0, self.__gameSize):j1 = self.getY(j)j2 = self.getY(j + 1)if point.y >= j1 and point.y < j2:y = jreturn Point(x, y)’’’选择的区域变红,point为内部坐标’’’def drawSelectedArea(self, point):pointLT = self.getOuterLeftTopPoint(point)pointRB = self.getOuterLeftTopPoint(Point(point.x + 1, point.y + 1))self.canvas.create_rectangle(pointLT.x, pointLT.y, pointRB.x - 1, pointRB.y - 1, outline = ’red’, tags = 'rectRedOne')’’’消除连通的两个块’’’def ClearLinkedBlocks(self, p1, p2):self.__map[p1.y][p1.x] = self.EMPTYself.__map[p2.y][p2.x] = self.EMPTYself.canvas.delete(’im%d%d’ % (p1.x, p1.y))self.canvas.delete(’im%d%d’ % (p2.x, p2.y))’’’地图上该点是否为空’’’def isEmptyInMap(self, point):if self.__map[point.y][point.x] == self.EMPTY:return Trueelse:return False’’’获取两个点连通类型’’’def getLinkType(self, p1, p2):# 首先判断两个方块中图片是否相同if self.__map[p1.y][p1.x] != self.__map[p2.y][p2.x]:return { ’type’: self.NONE_LINK }if self.isStraightLink(p1, p2):return {’type’: self.STRAIGHT_LINK}res = self.isOneCornerLink(p1, p2)if res:return {’type’: self.ONE_CORNER_LINK,’p1’: res}res = self.isTwoCornerLink(p1, p2)if res:return {’type’: self.TWO_CORNER_LINK,’p1’: res[’p1’],’p2’: res[’p2’]}return {’type’: self.NONE_LINK}’’’直连’’’def isStraightLink(self, p1, p2):start = -1end = -1# 水平if p1.y == p2.y:# 大小判断if p2.x < p1.x:start = p2.xend = p1.xelse:start = p1.xend = p2.xfor x in range(start + 1, end):if self.__map[p1.y][x] != self.EMPTY:return Falsereturn Trueelif p1.x == p2.x:if p1.y > p2.y:start = p2.yend = p1.yelse:start = p1.yend = p2.yfor y in range(start + 1, end):if self.__map[y][p1.x] != self.EMPTY:return Falsereturn Truereturn Falsedef isOneCornerLink(self, p1, p2):pointCorner = Point(p1.x, p2.y)if self.isStraightLink(p1, pointCorner) and self.isStraightLink(pointCorner, p2) and self.isEmptyInMap(pointCorner):return pointCornerpointCorner = Point(p2.x, p1.y)if self.isStraightLink(p1, pointCorner) and self.isStraightLink(pointCorner, p2) and self.isEmptyInMap(pointCorner):return pointCornerdef isTwoCornerLink(self, p1, p2):for y in range(-1, self.__gameSize + 1):pointCorner1 = Point(p1.x, y)pointCorner2 = Point(p2.x, y)if y == p1.y or y == p2.y:continueif y == -1 or y == self.__gameSize:if self.isStraightLink(p1, pointCorner1) and self.isStraightLink(pointCorner2, p2):return {’p1’: pointCorner1, ’p2’: pointCorner2}else:if self.isStraightLink(p1, pointCorner1) and self.isStraightLink(pointCorner1, pointCorner2) and self.isStraightLink(pointCorner2, p2) and self.isEmptyInMap(pointCorner1) and self.isEmptyInMap(pointCorner2):return {’p1’: pointCorner1, ’p2’: pointCorner2}# 横向判断for x in range(-1, self.__gameSize + 1):pointCorner1 = Point(x, p1.y)pointCorner2 = Point(x, p2.y)if x == p1.x or x == p2.x:continueif x == -1 or x == self.__gameSize:if self.isStraightLink(p1, pointCorner1) and self.isStraightLink(pointCorner2, p2):return {’p1’: pointCorner1, ’p2’: pointCorner2}else:if self.isStraightLink(p1, pointCorner1) and self.isStraightLink(pointCorner1, pointCorner2) and self.isStraightLink(pointCorner2, p2) and self.isEmptyInMap(pointCorner1) and self.isEmptyInMap(pointCorner2):return {’p1’: pointCorner1, ’p2’: pointCorner2}class Point():def __init__(self, x, y):self.x = xself.y = ydef isUserful(self):if self.x >= 0 and self.y >= 0:return Trueelse:return False’’’判断两个点是否相同’’’def isEqual(self, point):if self.x == point.x and self.y == point.y:return Trueelse:return False’’’克隆一份对象’’’def clone(self):return Point(self.x, self.y)’’’改为另一个对象’’’def changeTo(self, point):self.x = point.xself.y = point.yMainWindow()

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