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java五子棋小游戏实现代码

【字号: 日期:2022-08-08 17:26:41浏览:3作者:猪猪
前言

之前学完java基础课程,试着简单做了一下java的一个五子棋小游戏,记录下来。

界面

由于直接用的java库中的一些基本控件写的一个GUI,并没有做过多优化,感觉比较丑下面是界面展示:

java五子棋小游戏实现代码

黑子先行,但是我这边简化规则,并没有考虑黑子先行的一些禁手。

下面直接贴代码

接口类

我把五子棋界面的一些常量都定义在了这个接口类中,包括棋盘的起始坐标,棋盘线的间距和棋子半径

public interface constant { int[][] chessLocation = new int[15][15]; static final int x = 50; //左上角位置 static final int y = 50; static final int LN = 15; //棋盘一些常量 static final int R = 45;}实现类

接口

这个类中继承了 constant、MouseListener、ActionListener三个接口

其中:

constant为自己定义 MouseListener为鼠标监听 ActionListener为事件监听

函数

show()绘制窗口基本框架paint()绘制棋盘网格线和棋子IsWin()判断输赢的基本逻辑mouseClicked()获取鼠标位置,判断棋子落点等actionPerformed()判断鼠标点击哪个按钮(开始游戏or认输or悔棋)执行相应操作

import java.awt.Color;import java.awt.Graphics;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.awt.event.MouseEvent;import java.awt.event.MouseListener;import javax.swing.JButton;import javax.swing.JFrame;import javax.swing.JOptionPane;import javax.swing.JPanel;public class game_logic extends JPanel implements constant, MouseListener, ActionListener { int chess_x = 0, chess_y = 0; int X = 0, Y = 0; boolean IsBlack = true; //判断黑白 boolean flag = false; //是否已经开始游戏 //生成三个响应按钮 JFrame frame = new JFrame(); JButton start = new JButton('开始游戏'); JButton regret = new JButton('悔棋'); JButton Lost = new JButton('认输'); public void ShowUI() {frame.setSize(740, 800);frame.setTitle('五子棋');frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//点击关闭结束程序frame.setLocationRelativeTo(null);//窗口居中frame.setVisible(true);//窗体可视化frame.setResizable(false);//窗体大小不可调整frame.add(this);this.setBackground(Color.LIGHT_GRAY);//设置背景颜色this.addMouseListener(this);//窗体中添加鼠标监听器start.setSize(50, 80);//设置按钮大小start.addActionListener(this);//按钮添加事件监听器Lost.setSize(50, 80);Lost.addActionListener(this);regret.setSize(50, 80);regret.addActionListener(this);this.add(start);//添加按钮到棋盘上this.add(Lost);this.add(regret); } /** * 绘制方法 * 绘制五子棋棋盘 * @param g */ @Override public void paint(Graphics g) {super.paint(g);for (int i = 0; i < LN; i++) { //画棋盘 g.drawLine(x, y + i * R, x + (LN - 1) * R, y + i * R);//行*15 g.drawLine(x + i * R, y, x + i * R, y + (LN - 1) * R);//列*15}for (int i = 0; i < LN; i++) { //画棋子 for (int j = 0; j < LN; j++) {if (chessLocation[i][j] == 1) { g.setColor(Color.BLACK);//黑棋先行 g.fillOval(50 + i * R - 23, 50 + j * R - 23, R, R);}if (chessLocation[i][j] == 2) { g.setColor(Color.WHITE); g.fillOval(50 + i * R - 23, 50 + j * R - 23, R, R);}repaint(); }} } /** *判断输赢 * */ public int IsWin() {int k = 0;for (int f = 2; f < 12; f++) { for (int g = 2; g < 12; g++) {if (chessLocation[f][g] == 1) { if (chessLocation[f][g] == chessLocation[f - 1][g] && chessLocation[f - 1][g] == chessLocation[f - 2][g] && chessLocation[f - 2][g] == chessLocation[f + 1][g] && chessLocation[f + 1][g] == chessLocation[f + 2][g]) {k = 1;break; } if (chessLocation[f][g] == chessLocation[f][g - 1] && chessLocation[f][g - 1] == chessLocation[f][g - 2] && chessLocation[f][g - 2] == chessLocation[f][g + 1] && chessLocation[f][g + 1] == chessLocation[f][g + 2]) {k = 1;break; } if (chessLocation[f][g] == chessLocation[f - 1][g - 1] && chessLocation[f - 1][g - 1] == chessLocation[f - 2][g - 2] && chessLocation[f - 2][g - 2] == chessLocation[f + 1][g + 1] && chessLocation[f + 1][g + 1] == chessLocation[f + 2][g + 2]) {k = 1;break; } if (chessLocation[f][g] == chessLocation[f - 1][g + 1] && chessLocation[f - 1][g + 1] == chessLocation[f - 2][g + 2] && chessLocation[f - 2][g + 2] == chessLocation[f + 1][g - 1] && chessLocation[f + 1][g - 1] == chessLocation[f + 2][g - 2]) {k = 1;break; }}if (chessLocation[f][g] == 2) { if (chessLocation[f][g] == chessLocation[f - 1][g] && chessLocation[f - 1][g] == chessLocation[f - 2][g] && chessLocation[f - 2][g] == chessLocation[f + 1][g] && chessLocation[f + 1][g] == chessLocation[f + 2][g]) {k = 2;break; } if (chessLocation[f][g] == chessLocation[f][g - 1] && chessLocation[f][g - 1] == chessLocation[f][g - 2] && chessLocation[f][g - 2] == chessLocation[f][g + 1] && chessLocation[f][g + 1] == chessLocation[f][g + 2]) {k = 2;break; } if (chessLocation[f][g] == chessLocation[f - 1][g - 1] && chessLocation[f - 1][g - 1] == chessLocation[f - 2][g - 2] && chessLocation[f - 2][g - 2] == chessLocation[f + 1][g + 1] && chessLocation[f + 1][g + 1] == chessLocation[f + 2][g + 2]) {k = 2;break; } if (chessLocation[f][g] == chessLocation[f - 1][g + 1] && chessLocation[f - 1][g + 1] == chessLocation[f - 2][g + 2] && chessLocation[f - 2][g + 2] == chessLocation[f + 1][g - 1] && chessLocation[f + 1][g - 1] == chessLocation[f + 2][g - 2]) {k = 2;break; }} }}return k; } @Override public void mouseClicked(MouseEvent e) {X = e.getX();Y = e.getY(); //获取鼠标位置if (flag == true) { if (X >= 25 && X <= 705 && Y >= 25 && Y <= 705) { //比棋盘稍微大一点的落子判定范围,即棋盘边缘位置//应该安放的棋子的位置chess_x = (X - 20) / R;chess_y = (Y - 20) / R;if (chessLocation[chess_x][chess_y] == 0) { //存储棋子状态,转换棋子颜色 if (IsBlack == true) {chessLocation[chess_x][chess_y] = 1;IsBlack = false; } else {chessLocation[chess_x][chess_y] = 2;IsBlack = true; } if (IsWin() == 1) {JOptionPane.showMessageDialog(this, '黑棋获胜');flag = false; } if (IsWin() == 2) {JOptionPane.showMessageDialog(this, '白棋获胜');flag = false; } repaint();} }} } @Override public void mousePressed(MouseEvent e) { } @Override public void mouseReleased(MouseEvent e) { } @Override public void mouseEntered(MouseEvent e) { } @Override public void mouseExited(MouseEvent e) { } @Override public void actionPerformed(ActionEvent e) {String buttonName = e.getActionCommand();if (buttonName.equals('开始游戏') && flag == false) {//开始游戏,棋盘清空 flag = true; for (int i = 0; i < LN; i++) {for (int j = 0; j < LN; j++) { chessLocation[i][j] = 0;} } IsBlack = true; repaint();}if (buttonName.equals('认输') && flag == true) { flag = false; if (IsBlack) {JOptionPane.showMessageDialog(this, ',白棋认输,黑棋获胜'); } else {JOptionPane.showMessageDialog(this, ',黑棋认输,白棋获胜'); }}if (buttonName.equals('悔棋') && flag == true) { if (chessLocation[chess_x][chess_y] == 1) {JOptionPane.showMessageDialog(this, '黑方悔棋'); } if (chessLocation[chess_x][chess_y] == 2) {JOptionPane.showMessageDialog(this, '白方悔棋'); } chessLocation[chess_x][chess_y] = 0; IsBlack = !IsBlack; repaint();} }}

其中比较有趣的是五子棋判赢方式,假设棋盘大小15*15,则我只需要判断正中间的13*13d的格子,向两边扩展,判断是否五子连珠。

具体说明代码里都有注释,不多赘述。

主函数类

public class Main_game { public static void main(String[] args) {game_logic start=new game_logic();start.ShowUI(); }}总结

实现了五子棋小游戏的基本功能,但是略感粗糙,细节不足。对于基本控件调用一学就会,做一个小的游戏demo这是对流程控制和操作逻辑的训练很有效的一种方式。之前看了别人的代码觉得简单,但是自己写的时候往往逻辑流程难以连续,思维混乱,有些过程只有自己写了才知道其中的坑。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持好吧啦网。

标签: Java
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