Android实现波浪球效果
波浪球的效果一直都是想模仿的对象,在最近一段时间里模仿了这一界面,其实所用知识并不多。
1)、波浪的效果是利用三角函数来实现的,在自定义view中创建容量为width的数组,由y=Asin(Kx+T)+H得到每个x相对应的y值,然后存入数组里面。
2)、利用Android中Canvas提供的drawLine来从上部向下画线,每个像素上画完线之后就组成了图像。
3)、自定义view中的变量都与width建立了比例关系,可以任意大小,且效果一致。
4)、分别对y=Asin(Kx+T)+H中的T与H做valueAnimation的数字动画,就能实现波浪和上升的效果。
5)、利用Android中Paint的setXfermode来实现圆形效果。
6)、给外部提供了外部接口,可以对内部状态进行改变。
具体代码如下:
1 界面XML代码:
<?xml version='1.0' encoding='utf-8'?><RelativeLayout xmlns:android='http://schemas.android.com/apk/res/android' xmlns:tools='http://schemas.android.com/tools' android: android:layout_width='match_parent' android:layout_height='match_parent' android:paddingBottom='@dimen/activity_vertical_margin' android:paddingLeft='@dimen/activity_horizontal_margin' android:paddingRight='@dimen/activity_horizontal_margin' android:paddingTop='@dimen/activity_vertical_margin' tools:context='com.example.app_switchbutton.WaveViewActivity'> <Button android: android:layout_width='wrap_content' android:layout_height='wrap_content' android:text='开始' android:layout_below='@+id/waveview' android:layout_alignParentStart='true' /> <com.example.app_switchbutton.waveView android:layout_width='match_parent' android:layout_height='match_parent' android: android:layout_alignParentTop='true' android:layout_alignParentStart='true' android:layout_marginStart='11dp' /> </RelativeLayout>
2、waveView的java代码:
package com.example.app_switchbutton; import android.animation.ValueAnimator;import android.content.Context;import android.content.pm.ProviderInfo;import android.graphics.Bitmap;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.PorterDuff;import android.graphics.PorterDuffXfermode;import android.util.AttributeSet;import android.view.MotionEvent;import android.view.View; /** * Created by 尽途 on 2017/4/30. */ public class waveView extends View { private int widthSize; private int heightSize; private float[] mContentOneYs=null; private float[] mContentTwoYs=null; private float[] restoreOnes=null; private float[] restoreTwos=null; private float n=0.5f; private int SWINGONE; private int SWINGTWO; private int OFFSETONE=0; private int OFFSETTWO=0; private Paint mPaint1; private Paint mPaint2; private Paint circlePaint; private Canvas bitmapCanvas; private Bitmap bitmap; private float endValue; public waveView(Context context){ super(context); init(); } public waveView(Context context, AttributeSet attributeSet){ super(context,attributeSet); init(); } private void init(){ mPaint1=new Paint(); mPaint1.setColor(Color.parseColor('#AB9DCF')); mPaint1.setStrokeWidth(4); mPaint1.setAlpha(240); mPaint1.setStyle(Paint.Style.FILL); mPaint1.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN)); mPaint2=new Paint(); mPaint2.setColor(Color.parseColor('#A2D1F3')); mPaint2.setStrokeWidth(4); mPaint2.setAlpha(240); mPaint2.setStyle(Paint.Style.FILL); mPaint2.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN)); circlePaint=new Paint(); circlePaint.setAntiAlias(true); circlePaint.setColor(Color.GRAY); // circlePaint.setAlpha(56); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { widthSize=MeasureSpec.getSize(widthMeasureSpec); heightSize=widthSize; setMeasuredDimension(widthSize,heightSize); bitmap=Bitmap.createBitmap(widthSize,heightSize, Bitmap.Config.ARGB_8888);//实现圆球效果 bitmapCanvas=new Canvas(bitmap); SWINGONE=widthSize/20; SWINGTWO=widthSize/10; } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); getPoints(); } private void getPoints(){ mContentOneYs=new float[widthSize]; mContentTwoYs=new float[widthSize]; restoreOnes=new float[widthSize]; restoreTwos=new float[widthSize]; for (int i=0;i<widthSize;i++){ mContentOneYs[i]=getposition1(i,SWINGONE,OFFSETONE,(int)(widthSize*n)); mContentTwoYs[i]=getposition2(i,SWINGTWO,OFFSETTWO,(int)(widthSize*n)); } } private float getposition1(int x,int swing,int offset,int baseHeight){ float cycle=(float)(2*Math.PI)/widthSize; return (float)Math.sin(cycle*x+offset)*swing+baseHeight; } private float getposition2(int x,int swing,int offset,int baseHeight){ float cycle=(float)(2*Math.PI)/widthSize; return (float)Math.cos(cycle*x+offset)*swing+baseHeight; } @Override protected void onDraw(Canvas canvas) { bitmapCanvas.drawCircle(widthSize/2,heightSize/2,widthSize/2,circlePaint);//实现圆球效果 canvas.save(); getPoints(); for (int i=0;i<widthSize;i++){ final float x=i; final float y1=mContentOneYs[i]; final float y2=mContentTwoYs[i]; bitmapCanvas.drawLine(x,y1,x,heightSize,mPaint2);//实现了线的绘制最终生成了图,在画的球上画的线 bitmapCanvas.drawLine(x,y2,x,heightSize,mPaint1); } canvas.drawBitmap(bitmap,0,0,null);//将球画在了主界面的View中。 } @Override public boolean onTouchEvent(MotionEvent event) {//按下就会产生动画效果 switch (event.getAction()){ case MotionEvent.ACTION_DOWN:return true; case MotionEvent.ACTION_MOVE:return false; case MotionEvent.ACTION_UP:begainAnimation();invalidate();default: break; } return super.onTouchEvent(event); } public void begainAnimation(){//所有动画的实现都在这个函数里面 final ValueAnimator valueAnimator=ValueAnimator.ofInt(0,20); final ValueAnimator valueAnimator1=ValueAnimator.ofInt(0,20); final ValueAnimator valueAnimator2=ValueAnimator.ofFloat(1,0.5f); valueAnimator2.setDuration(5000); valueAnimator.setDuration(5000); valueAnimator1.setDuration(5000); valueAnimator.setTarget(OFFSETTWO); valueAnimator1.setTarget(OFFSETONE); valueAnimator2.setTarget(n); valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) {OFFSETTWO=(int)valueAnimator.getAnimatedValue();invalidate(); } }); valueAnimator1.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) {OFFSETONE=(int)valueAnimator1.getAnimatedValue();invalidate(); } }); valueAnimator2.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) {n=(float)valueAnimator2.getAnimatedValue(); } }); valueAnimator.start(); valueAnimator1.start(); valueAnimator2.start(); } public void changgeState(float endValue){//给外部的一个接口 this.endValue=1-endValue; begainAnimation(); } }
3、waveActivity的java代码:
package com.example.app_switchbutton; import android.support.v7.app.AppCompatActivity;import android.os.Bundle;import android.view.View;import android.widget.Button; public class WaveViewActivity extends AppCompatActivity { private Button begainButton; private waveView waveview; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_wave_view); waveview=(waveView)findViewById(R.id.waveview); begainButton=(Button)findViewById(R.id.begainButtton); begainButton.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) {waveview.begainAnimation(); } }); }}
在此也多些网上的老前辈的学习代码。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持好吧啦网。
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