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JavaScript实现消消乐的源代码

【字号: 日期:2023-06-10 17:12:41浏览:6作者:猪猪

JavaScript实现消消乐的源码下载地址:点击下载源代码

JavaScript实现消消乐的源代码

index.html

<!doctype html><html lang='en'><head><meta charset='UTF-8'><meta name='viewport' content='width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0'><meta http-equiv='X-UA-Compatible' content='ie=edge'><title>LuckyStar</title><link rel='stylesheet' href='https://www.haobala.com/bcjs/css/index.css?v=1.0.0' rel='external nofollow' ></head><body><div id='luckyStar'><div class='score-target'><p class='score-level'>关卡 <span id='scoreLevel'></span></p><p>目标:<span id='scoreTarget'></span></p></div><div class='score-current'>得分<span id='scoreCurrent'></span></div><div id='scoreSelect'></div><ul id='starList'> </ul></div></body> <script src='https://www.haobala.com/bcjs/js/countUp.js'></script><script src='https://www.haobala.com/bcjs/js/index.js'></script><script src='https://www.haobala.com/bcjs/js/resize.js'></script><script>new PopStar() </script></html>

JS文件

JavaScript实现消消乐的源代码

main.js

(function() {//全局配置 var config = {tileWidth: .75, //小星星的宽高tileHeight: .75,tileSet: [], //存储小星星的二维数组tableRows: 10, //行数baseScore: 5, //每一个小星星的基础分数stepScore: 10, //每一个小星星的递增分数targetScore: 2000, //目标分数,初始为2000el: document.querySelector(’#starList’),// 星星列表scoreTarget: document.querySelector(’#scoreTarget’),//目标分数scoreCurrent: document.querySelector(’#scoreCurrent’),//当前分数scoreSelect: document.querySelector(’#scoreSelect’),//选中星星分数scoreLevel: document.querySelector(’#scoreLevel’),//当前所在的关数}; //全局计算属性var computed = {flag: true, //锁choose: [], //已选中的小星星集合timer: null,totalScore: 0, //总分数tempTile: null,level: 1, //当前所在的关数(每闯过一关+1,游戏失败回复为1)stepTargetScore: 1000, //闯关成功的递增分数(1000/关)score: 0 //当前的计算分数};//Block对象function Block(number, row, col) {var tile = document.createElement(’li’);tile.width = config.tileWidth;tile.height = config.tileHeight;tile.number = number;tile.row = row;tile.col = col;return tile;} //入口函数function PopStar() {return new PopStar.prototype.init();}//PopStar原型PopStar.prototype = {/** * PopStar的入口函数 */init: function() {this.initTable();},/** * 初始化操作 */initTable: function() {this.initScore();this.initTileSet();this.initBlocks();},/** * 初始化当前分数和目标 */initScore: function() {new CountUp(config.scoreTarget, config.targetScore, config.targetScore).start();config.scoreCurrent.innerHTML = computed.totalScore;config.scoreLevel.innerHTML = computed.level;},/** * 点击事件操作 */mouseClick: function() {var tileSet = config.tileSet,choose = computed.choose,baseScore = config.baseScore,stepScore = config.stepScore,el = config.el,self = this,len = choose.length;if (!computed.flag || len <= 1) {return;}computed.flag = false;computed.tempTile = null;var score = 0;for (var i = 0; i < len; i++) {score += baseScore + i * stepScore; }new CountUp(config.scoreCurrent, computed.totalScore, computed.totalScore += score).start();for (var i = 0; i < len; i++) {setTimeout(function(i) {tileSet[choose[i].row][choose[i].col] = null;el.removeChild(choose[i]);}, i * 100, i);}setTimeout(function() {self.move();//判断结束setTimeout(function() {if (self.isFinish()) {self.clear();if (computed.totalScore >= config.targetScore) {new CountUp(config.scoreTarget, config.targetScore, config.targetScore += (computed.level - 1) * computed.stepTargetScore).start();new CountUp(config.scoreLevel, computed.level, computed.level += 1).start();alert('恭喜获胜');console.log('恭喜获胜')} else {config.targetScore = config.scoreTarget = 2000;computed.level = computed.totalScore = 0;alert('游戏失败');console.log('游戏失败')}computed.flag = true;} else {choose = [];computed.flag = true; //在所有动作都执行完成之后释放锁self.mouseOver(computed.tempTile);}}, 300 + choose.length * 150);}, choose.length * 100);},/** * 闯关成功或失败清除(清除二维数组和el的子节点)操作 */clear: function() {var tileSet = config.tileSet,rows = tileSet.length,el = config.el; var temp = [];for (var i = rows - 1; i >= 0; i--) {for (var j = tileSet[i].length - 1; j >= 0; j--) {if (tileSet[i][j] === null) {continue;}temp.push(tileSet[i][j])tileSet[i][j] = null;}}for (var k = 0; k < temp.length; k++) {setTimeout(function(k) { el.removeChild(temp[k]);if(k>=temp.length-1){setTimeout(function(k) { new PopStar();},1000) }}, k * 100, k);}},/** * 是否游戏结束 * @returns {boolean} */isFinish: function() {var tileSet = config.tileSet,rows = tileSet.length;for (var i = 0; i < rows; i++) {var row = tileSet[i].length;for (var j = 0; j < row; j++) {var temp = [];this.checkLink(tileSet[i][j], temp);if (temp.length > 1) {return false;}}}return true;},/** * 消除星星后的移动操作 */move: function() {var rows = config.tableRows,tileSet = config.tileSet;//向下移动for (var i = 0; i < rows; i++) {var pointer = 0; //pointer指向小方块,当遇到null的时候停止,等待上面的小方块落到这里来for (var j = 0; j < rows; j++) {if (tileSet[j][i] != null) {if (j !== pointer) {tileSet[pointer][i] = tileSet[j][i];tileSet[j][i].row = pointer;tileSet[j][i] = null;}pointer++;}}}//横向移动(最下面一行其中有无空列)for (var i = 0; i < tileSet[0].length;) {if (tileSet[0][i] == null) {for (var j = 0; j < rows; j++) {tileSet[j].splice(i, 1);}continue;}i++;}this.refresh()},/** * 鼠标移入时的闪烁操作 * @param obj */mouseOver: function(obj) {if (!computed.flag) { //处于锁定状态不允许有操作computed.tempTile = obj;return;}this.clearFlicker();var choose = [];this.checkLink(obj, choose);computed.choose = choose;if (choose.length <= 1) {choose = [];return;}this.flicker(choose);this.computeScore(choose);},/** * 计算已选中的星星分数 * @param arr */computeScore: function(arr) {var score = 0,len = arr.length,baseScore = config.baseScore,stepScore = config.stepScore;for (var i = 0; i < len; i++) {score += baseScore + i * stepScore}if (score <= 0) {return;}computed.score = score;config.scoreSelect.style.opacity = ’1’;config.scoreSelect.innerHTML = arr.length + '连消 ' + score + '分';setTimeout(function() {config.scoreSelect.style.opacity = ’0’;}, 1200)},/** * 鼠标移出时的消除星星闪烁的操作 */clearFlicker: function() {var tileSet = config.tileSet;for (var i = 0; i < tileSet.length; i++) {for (var j = 0; j < tileSet[i].length; j++) {var div = tileSet[i][j];if (div === null) {continue;}div.classList.remove('scale');}}},/** * 星星闪烁 * @param arr */flicker: function(arr) {for (var i = 0; i < arr.length; i++) {var div = arr[i];div.classList.add('scale');}},/** * 检查鼠标移入的这个星星是否有相连着的相同的星星, * @param obj star * @param arr choose */checkLink: function(obj, arr) {if (obj === null) {return;}arr.push(obj);/** * 检查左边方块是否可以加入到选入的可消除星星行列: * 选中的星星不能是最左边的, * 选中的星星左边要有星星, * 选中的星星左边的星星的跟选中的星星一样, * 选中的星星左边的星星没有被选中过 */var tileSet = config.tileSet,rows = config.tableRows;if (obj.col > 0 && tileSet[obj.row][obj.col - 1] && tileSet[obj.row][obj.col - 1].number === obj.number && arr.indexOf(tileSet[obj.row][obj.col - 1]) === -1) {this.checkLink(tileSet[obj.row][obj.col - 1], arr);}if (obj.col < rows - 1 && tileSet[obj.row][obj.col + 1] && tileSet[obj.row][obj.col + 1].number === obj.number &&arr.indexOf(tileSet[obj.row][obj.col + 1]) === -1) {this.checkLink(tileSet[obj.row][obj.col + 1], arr);}if (obj.row < rows - 1 && tileSet[obj.row + 1][obj.col] && tileSet[obj.row + 1][obj.col].number === obj.number &&arr.indexOf(tileSet[obj.row + 1][obj.col]) === -1) {this.checkLink(tileSet[obj.row + 1][obj.col], arr);}if (obj.row > 0 && tileSet[obj.row - 1][obj.col] && tileSet[obj.row - 1][obj.col].number === obj.number && arr.indexOf(tileSet[obj.row - 1][obj.col]) === -1) {this.checkLink(tileSet[obj.row - 1][obj.col], arr);}},/** * 初始化二维数组 */initTileSet: function() {var rows = config.tableRows,arr = config.tileSet;for (var i = 0; i < rows; i++) {arr[i] = [];for (var j = 0; j < rows; j++) {arr[i][j] = [];}}},/** * 初始化el的子节点 */initBlocks: function() {var tileSet = config.tileSet,self = this,el = config.el,cols = tileSet.length;for (var i = 0; i < cols; i++) {var rows = tileSet[i].length;for (var j = 0; j < rows; j++) {var tile = this.createBlock(Math.floor(Math.random() * 5), i, j);tile.onmouseover = function() {self.mouseOver(this)};tile.onclick = function() {self.mouseClick();}; tileSet[i][j] = tile;el.appendChild(tile);}}this.refresh()},/** * 渲染el的子节点 */refresh: function() {var tileSet = config.tileSet;for (var i = 0; i < tileSet.length; i++) {var row = tileSet[i].length;for (var j = 0; j < row; j++) {var tile = tileSet[i][j];if (tile == null) {continue;}tile.row = i;tile.col = j; tile.style.left = tileSet[i][j].col * config.tileWidth + 'rem';tile.style.bottom = tileSet[i][j].row * config.tileHeight + 'rem';tile.style.backgroundImage = 'url(’./images/' + tileSet[i][j].number + '.png’)';}}},/** * 创建星星子节点的函数 * @param number * @param row * @param col * @returns {HTMLElement} */createBlock: function(number, row, col) {return new Block(number, row, col);},};PopStar.prototype.init.prototype = PopStar.prototype;window.PopStar = PopStar;})();

index.js

(function(){function u(a,b,c){var d=document.createElement('li');d.width=e.tileWidth;d.height=e.tileHeight;d.number=a;d.row=b;d.col=c;return d}function m(){return new m.prototype.init}var e={tileWidth:.75,tileHeight:.75,tileSet: [],tableRows:10,baseScore:5,stepScore:10,targetScore:2E3,el:document.querySelector('#starList'),scoreTarget:document.querySelector('#scoreTarget'),scoreCurrent:document.querySelector('#scoreCurrent'),scoreSelect:document.querySelector('#scoreSelect'),scoreLevel:document.querySelector('#scoreLevel')},n=!0,t=[],p=0,r=null,q=1;m.prototype={init:function(){this.initTable()},initTable:function(){this.initScore();this.initTileSet();this.initBlocks()},initScore:function(){(new CountUp(e.scoreTarget,e.targetScore,e.targetScore)).start();e.scoreCurrent.innerHTML=p;e.scoreLevel.innerHTML=q},mouseClick:function(){var a=e.tileSet,b=t,c=e.baseScore,d=e.stepScore,f=e.el,g=this,h=b.length;if(n&&!(1>=h)){n=!1;r=null;for(var l=0,k=0;k<h;k++)l+=c+k*d;(new CountUp(e.scoreCurrent,p,p+=l)).start();for(k=0;k<h;k++)setTimeout(function(c){a[b[c].row][b[c].col]=null;f.removeChild(b[c])},100*k,k);setTimeout(function(){g.move();setTimeout(function(){g.isFinish()?(g.clear(),p>=e.targetScore?((new CountUp(e.scoreTarget,e.targetScore,e.targetScore+=1E3*(q-1))).start(),(new CountUp(e.scoreLevel,q,q+=1)).start(),alert('u606du559cu83b7u80dc'),console.log('u606du559cu83b7u80dc')):(e.targetScore=e.scoreTarget=2E3,q=p=0,alert('u6e38u620fu5931u8d25'),console.log('u6e38u620fu5931u8d25')),n=!0):(b=[],n=!0,g.mouseOver(r))},300+150*b.length)},100*b.length)}},clear:function(){for(var a=e.tileSet,b=e.el,c=[],d=a.length-1;0<=d;d--)for(var f=a[d].length-1;0<=f;f--)null!==a[d][f]&&(c.push(a[d][f]),a[d][f]=null);for(a=0;a<c.length;a++)setTimeout(function(a){b.removeChild(c[a]);a>=c.length-1&&setTimeout(function(a){new m},1E3)},100*a,a)},isFinish:function(){for(var a=e.tileSet,b=a.length,c=0;c<b;c++)for(var d=a[c].length,f=0;f<d;f++){var g=[];this.checkLink(a[c][f],g);if(1<g.length)return!1}return!0},move:function(){for(var a=e.tableRows,b=e.tileSet,c=0;c<a;c++)for(var d=0,f=0;f<a;f++)null!=b[f][c]&&(f!==d&&(b[d][c]=b[f][c],b[f][c].row=d,b[f][c]=null),d++);for(c=0;c<b[0].length;)if(null==b[0][c])for(f=0;f<a;f++)b[f].splice(c,1);else c++;this.refresh()},mouseOver:function(a){if(n){this.clearFlicker();var b=[];this.checkLink(a,b);t=b;1>=b.length||(this.flicker(b),this.computeScore(b))}else r=a},computeScore:function(a){for(var b=0,c=a.length,d=e.baseScore,f=e.stepScore,g=0;g<c;g++)b+=d+g*f;0>=b||(e.scoreSelect.style.opacity='1',e.scoreSelect.innerHTML=a.length+'u8fdeu6d88 '+b+'u5206',setTimeout(function(){e.scoreSelect.style.opacity='0'},1200))},clearFlicker:function(){for(var a=e.tileSet,b=0;b<a.length;b++)for(var c=0;c<a[b].length;c++){var d=a[b][c];null!==d&&d.classList.remove('scale')}},flicker:function(a){for(var b=0;b<a.length;b++)a[b].classList.add('scale')},checkLink:function(a,b){if(null!==a){b.push(a);var c=e.tileSet,d=e.tableRows;0<a.col&&c[a.row][a.col-1]&&c[a.row][a.col-1].number===a.number&&-1===b.indexOf(c[a.row][a.col-1])&&this.checkLink(c[a.row][a.col-1],b);a.col<d-1&&c[a.row][a.col+1]&&c[a.row][a.col+1].number===a.number&&-1===b.indexOf(c[a.row][a.col+1])&&this.checkLink(c[a.row][a.col+1],b);a.row<d-1&&c[a.row+1][a.col]&&c[a.row+1][a.col].number===a.number&&-1===b.indexOf(c[a.row+1][a.col])&&this.checkLink(c[a.row+1][a.col],b);0<a.row&&c[a.row-1][a.col]&&c[a.row-1][a.col].number===a.number&&-1===b.indexOf(c[a.row-1][a.col])&&this.checkLink(c[a.row-1][a.col],b)}},initTileSet:function(){for(var a=e.tableRows,b=e.tileSet,c=0;c<a;c++){b[c]=[];for(var d= 0;d<a;d++)b[c][d]=[]}},initBlocks:function(){for(var a=e.tileSet,b=this,c=e.el,d=a.length,f=0;f<d;f++)for(var g=a[f].length,h=0;h<g;h++){var l=this.createBlock(Math.floor(5*Math.random()),f,h);l.onmouseover=function(){b.mouseOver(this)};l.onclick=function(){b.mouseClick()};a[f][h]=l;c.appendChild(l)}this.refresh()},refresh:function(){for(var a=e.tileSet,b=0;b<a.length;b++)for(var c=a[b].length,d=0;d<c;d++){var f=a[b][d];null!=f&&(f.row=b,f.col=d,f.style.left=a[b][d].col*e.tileWidth+'rem',f.style.bottom=a[b][d].row*e.tileHeight+'rem',f.style.backgroundImage='url(’./images/'+a[b][d].number+'.png’)')}},createBlock:function(a,b,c){return new u(a,b,c)}};m.prototype.init.prototype=m.prototype;window.PopStar=m})();

resize.js

// JavaScript Document(function px2rem(doc, win) { var docEl = doc.documentElement, resizeEvt = ’orientationchange’ in window ? ’orientationchange’ : ’resize’, recalc = function () { var clientWidth = docEl.clientWidth; if (!clientWidth) return; docEl.style.fontSize = 100 * (clientWidth / 750) + ’px’; /* * 100 -> html,body { font-size:100px; } * 750 -> 此处以 iPhone6 两倍设计稿 宽度750px 布局页面 * 根据具体情况改变这两个数值 */ }; if (!doc.addEventListener) return; // 窗口大小发生变化,初始化 win.addEventListener(resizeEvt, recalc, false); doc.addEventListener(’DOMContentLoaded’, recalc, false); //防止在html未加载完毕时执行,保证获取正确的页宽 setTimeout(function(){ px2rem(doc, win); }, 200);})(document, window);

countUp.js

(function(root, factory) { if (typeof define === ’function’ && define.amd) { define(factory); } else if (typeof exports === ’object’) { module.exports = factory(require, exports, module); } else { root.CountUp = factory(); }}(this, function(require, exports, module) {/*countUp.jsby @inorganik*/// target = id of html element or var of previously selected html element where counting occurs// startVal = the value you want to begin at// endVal = the value you want to arrive at// decimals = number of decimal places, default 0// duration = duration of animation in seconds, default 2// options = optional object of options (see below)var CountUp = function(target, startVal, endVal, decimals, duration, options) {var self = this;self.version = function () { return ’1.9.3’; };// default optionsself.options = {useEasing: true, // toggle easinguseGrouping: true, // 1,000,000 vs 1000000separator: ’,’, // character to use as a separatordecimal: ’.’, // character to use as a decimaleasingFn: easeOutExpo, // optional custom easing function, default is Robert Penner’s easeOutExpoformattingFn: formatNumber, // optional custom formatting function, default is formatNumber aboveprefix: ’’, // optional text before the resultsuffix: ’’, // optional text after the resultnumerals: [] // optionally pass an array of custom numerals for 0-9};// extend default options with passed options objectif (options && typeof options === ’object’) {for (var key in self.options) {if (options.hasOwnProperty(key) && options[key] !== null) {self.options[key] = options[key];}}}if (self.options.separator === ’’) {self.options.useGrouping = false;}else {// ensure the separator is a string (formatNumber assumes this)self.options.separator = ’’ + self.options.separator;}// make sure requestAnimationFrame and cancelAnimationFrame are defined// polyfill for browsers without native support// by Opera engineer Erik Möllervar lastTime = 0;var vendors = [’webkit’, ’moz’, ’ms’, ’o’];for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {window.requestAnimationFrame = window[vendors[x]+’RequestAnimationFrame’];window.cancelAnimationFrame = window[vendors[x]+’CancelAnimationFrame’] || window[vendors[x]+’CancelRequestAnimationFrame’];}if (!window.requestAnimationFrame) {window.requestAnimationFrame = function(callback, element) {var currTime = new Date().getTime();var timeToCall = Math.max(0, 16 - (currTime - lastTime));var id = window.setTimeout(function() { callback(currTime + timeToCall); }, timeToCall);lastTime = currTime + timeToCall;return id;};}if (!window.cancelAnimationFrame) {window.cancelAnimationFrame = function(id) {clearTimeout(id);};}function formatNumber(num) {var neg = (num < 0), x, x1, x2, x3, i, len;num = Math.abs(num).toFixed(self.decimals);num += ’’;x = num.split(’.’);x1 = x[0];x2 = x.length > 1 ? self.options.decimal + x[1] : ’’;if (self.options.useGrouping) {x3 = ’’;for (i = 0, len = x1.length; i < len; ++i) {if (i !== 0 && ((i % 3) === 0)) {x3 = self.options.separator + x3;}x3 = x1[len - i - 1] + x3;}x1 = x3;}// optional numeral substitutionif (self.options.numerals.length) {x1 = x1.replace(/[0-9]/g, function(w) {return self.options.numerals[+w];})x2 = x2.replace(/[0-9]/g, function(w) {return self.options.numerals[+w];})}return (neg ? ’-’ : ’’) + self.options.prefix + x1 + x2 + self.options.suffix;}// Robert Penner’s easeOutExpofunction easeOutExpo(t, b, c, d) {return c * (-Math.pow(2, -10 * t / d) + 1) * 1024 / 1023 + b;}function ensureNumber(n) {return (typeof n === ’number’ && !isNaN(n));}self.initialize = function() { if (self.initialized) return true;self.error = ’’;self.d = (typeof target === ’string’) ? document.getElementById(target) : target;if (!self.d) { self.error = ’[CountUp] target is null or undefined’return false;}self.startVal = Number(startVal);self.endVal = Number(endVal);// error checksif (ensureNumber(self.startVal) && ensureNumber(self.endVal)) {self.decimals = Math.max(0, decimals || 0);self.dec = Math.pow(10, self.decimals);self.duration = Number(duration) * 1000 || 2000;self.countDown = (self.startVal > self.endVal);self.frameVal = self.startVal;self.initialized = true;return true;}else {self.error = ’[CountUp] startVal (’+startVal+’) or endVal (’+endVal+’) is not a number’;return false;}};// Print value to targetself.printValue = function(value) {var result = self.options.formattingFn(value);if (self.d.tagName === ’INPUT’) {this.d.value = result;}else if (self.d.tagName === ’text’ || self.d.tagName === ’tspan’) {this.d.textContent = result;}else {this.d.innerHTML = result;}};self.count = function(timestamp) {if (!self.startTime) { self.startTime = timestamp; }self.timestamp = timestamp;var progress = timestamp - self.startTime;self.remaining = self.duration - progress;// to ease or not to easeif (self.options.useEasing) {if (self.countDown) {self.frameVal = self.startVal - self.options.easingFn(progress, 0, self.startVal - self.endVal, self.duration);} else {self.frameVal = self.options.easingFn(progress, self.startVal, self.endVal - self.startVal, self.duration);}} else {if (self.countDown) {self.frameVal = self.startVal - ((self.startVal - self.endVal) * (progress / self.duration));} else {self.frameVal = self.startVal + (self.endVal - self.startVal) * (progress / self.duration);}}// don’t go past endVal since progress can exceed duration in the last frameif (self.countDown) {self.frameVal = (self.frameVal < self.endVal) ? self.endVal : self.frameVal;} else {self.frameVal = (self.frameVal > self.endVal) ? self.endVal : self.frameVal;}// decimalself.frameVal = Math.round(self.frameVal*self.dec)/self.dec;// format and print valueself.printValue(self.frameVal);// whether to continueif (progress < self.duration) {self.rAF = requestAnimationFrame(self.count);} else {if (self.callback) self.callback();}};// start your animationself.start = function(callback) {if (!self.initialize()) return;self.callback = callback;self.rAF = requestAnimationFrame(self.count);};// toggles pause/resume animationself.pauseResume = function() {if (!self.paused) {self.paused = true;cancelAnimationFrame(self.rAF);} else {self.paused = false;delete self.startTime;self.duration = self.remaining;self.startVal = self.frameVal;requestAnimationFrame(self.count);}};// reset to startVal so animation can be run againself.reset = function() {self.paused = false;delete self.startTime;self.initialized = false;if (self.initialize()) {cancelAnimationFrame(self.rAF);self.printValue(self.startVal);}};// pass a new endVal and start animationself.update = function (newEndVal) {if (!self.initialize()) return;newEndVal = Number(newEndVal);if (!ensureNumber(newEndVal)) {self.error = ’[CountUp] update() - new endVal is not a number: ’+newEndVal;return;}self.error = ’’;if (newEndVal === self.frameVal) return;cancelAnimationFrame(self.rAF);self.paused = false;delete self.startTime;self.startVal = self.frameVal;self.endVal = newEndVal;self.countDown = (self.startVal > self.endVal);self.rAF = requestAnimationFrame(self.count);};// format startVal on initializationif (self.initialize()) self.printValue(self.startVal);};return CountUp;}));

JavaScript实现消消乐的源代码

index.css

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